#ifndef GAMESOUND_H
#define GAMESOUND_H

#include "CommonClass.h"
class GameSound
{
    public:
        GameSound();
        virtual ~GameSound();
        void PlayBG();
        void PlaySelect();
        void PlayUpgrade();
        void PlayFault();
        void PlayLock();
        void PlayLose();
        void PlayBuild();
        void PlayCount();
        void PlayFire(int);
        void PlaySuccess();
        void PlayOver(int);
        void PlayGameMusic();
    protected:
    private:
        CSound *bg;
        CSound *select;
        CSound *towerUpgrade;
        CSound *selectFault;
        CSound *lockAttack;
        CSound *lose;
        CSound *towerBuild;
        CSound *gameCount;
        CSound *success;
        CSound *GameBgMusic;
};

#endif // GAMESOUND_H
